# Deriva Solar: Music Credits

These recordings are used as the soundtrack of Deriva Solar. They are not sold,
claimed as original, registered with Content ID or distributed as an asset pack.

Adaptations for this game include approximate drum/bass/instrumental
separation, six filtered musical families, a quiet bed and short rhythmic
combat accents. These are processed game arrangements, not original studio
stems. Original authorship, credits and licenses remain as listed below.

## Blackvoid6

Cyberfighter, Blast, Incoming and Venom.

Music by Blackvoid6 - https://blackvoid6.com/

Source: https://blackvoid6.itch.io/cyberpunk-action-music-pack

License: Creative Commons Attribution 4.0 International.
https://creativecommons.org/licenses/by/4.0/

The author's included LICENSE.txt also prohibits standalone asset redistribution.

## Darkvine Music

- Hatch by Matt "Darkvine" Posuniak @Darkvine Music
- Krampus by Matt "Darkvine" Posuniak @Darkvine Music
- Mound by Matt "Darkvine" Posuniak @Darkvine Music
- Nightbreed by Matt "Darkvine" Posuniak @Darkvine Music
- Supernatural by Matt "Darkvine" Posuniak @Darkvine Music
- Terminus by Matt "Darkvine" Posuniak @Darkvine Music
- The Cellar by Matt "Darkvine" Posuniak @Darkvine Music
- Vault by Matt "Darkvine" Posuniak @Darkvine Music
- Worse Turn by Matt "Darkvine" Posuniak @Darkvine Music
- Wrong Turn by Matt "Darkvine" Posuniak @Darkvine Music

Source and author's license: https://darkvine-music.itch.io/darksynth-music-pack

Credited game use, including commercial projects, is permitted by the author.
Do not sell or redistribute these recordings separately, claim authorship,
upload them to music streaming services or register anything containing them
with Content ID. This is an author license, not CC0.

## Game Arrangements

All recordings remain the works of their respective artists. Game processing
includes level normalization, OGG conversion and quiet arrangements derived by
harmonic/percussive spectral separation and low-pass filtering. These are NOT
original multitrack stems supplied by the artists.

Playback combines synchronized full/quiet arrangements with fades and EQ.
Additional game synthesizers and electronic percussion follow measured beats
and locally analyzed pitch palettes. They are generated by the game, not
isolated artist stems. Tempo and pitch of the recordings are not accelerated.
Sources, measured beat grids and source/processed SHA-256 hashes appear in
manifest.json. These adaptations do not imply endorsement by the artists.
